![]() ![]() Subscribing to a few mods created the Mods folder automatically for me, and dropped the PAK files there as well. Anyway, this method works, the only downside is that if one of your mods gets updated, the update will occur in the original file destination, so you'll have to move/copy over the. I use workshop mods in several other games, and I've never had to manually move the files over like this, I just sub and go. ![]() I don't know why this game in particular has this weird roundabout system. ![]() Now fire up the game, and you will see all your subscribed mods, which you can then activate. The folder probably won't be there by default, so just make it and stick your. PAK files need to go into Documents\Larian Studios\Divinity Original Sin 2\Mods. ![]() In order to actually use mods in-game, the. When you subscribe and download the mods, they go into Steam\Steamapps\workshop\content\435150. Sometimes you may have to replace different files and folders to get a mod working, however. Originally posted by Whiskeyjoel:Hey guys, sorry I totally forgot about this thread I posted. For Steam: C:\Program Files\(x86)Steam\steamapps\common\Divinity - Original Sin 2 For GOG: C:\Program Files (x86)\GOG Galaxy\Games\Divinity - Original Sin 2 This will replace the existing version of the folder with the modded info. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |